Jason Timothy Koesmanggala

Game Designer

I am an undergraduate of BINUS Game Application and Technology currently in an internship to learn more about working as a game designer. Click on the images to learn more about my projects, or visit the links at the bottom of the page.

Latest Projects


About me

My name is Jason, I am a game developer located in South Tangerang, Indonesia. In game development projects, I mainly take the game design role while assisting in sound effects editing.My goal in the game industry is to create innovative and creative experiences that challenge the standard of the local industry. With challenging the industry, I'm also challenging myself by trying new genres and ideas whenever it's possible. I'm eager to learn how game design is actually done in the industry, as well as learn how ideas become projects that comes out as a product.On the offside, I'm also interested in understanding the business of video games and would hope that I would understand it more from the work experience.



Paracelsus

My contribution:
Level Design
SFX Editing

Team size: 8

Project length: 3 - 4 months


Level Design

This was our first attempt at making a game together. Initially, it was going to be a platformer. We decided to turn it into a metroidvania later on. With it, my idea for the level designs also changed. After the blocking was done by Bryan Kurniawan, I sketched the routing and pieces for how the players would optimally approach the levels. Given that this was a metroidvania, I wanted the puzzles to encourage explorations and non-linear paths without giving the players any tutorials. We decided to utilize mechanics that we already have to solve the puzzles, giving one ability many purposes in the sandbox.

SFX Editing

Using Audacity and free royalty audios taken from Freesound.org and YouTube, I edited and sew together sound effects to be used in the game. The music was taken from Peritune. The code for the audio in-game was created using an audio manager system.



D.C.H.S.